Best Machine Learning Projects With Source Code (Top Picks)
- ML/AR Cut And Paste
- Rubik Cube Solver
- Sudoku Solver Using ML
- AI That Can Solve 100 x 100 Cube
- Minesweeping Automation Using Machine Learning With Python
- Cartoonify: A Serverless Machine Learning App
Unique Machine Learning Projects Ideas:
1. Rubik Cube Solution using OpenCV
- Step 1. Capture the video of cube
- Step 2. Convert image from BGR to HSV
- Step 3. Separate 6 color images using InRange
- Step 4. Find area using FindContours
- Step 5. Use kociemba module: Kociemba Module
To see demo, code and other details about this machine learning project, visit the below given link
2. Sudoku Solver Using Machine Learning
About this Project (Working and Steps):
Grids Extraction:
Firstly, the algorithm have to find where the grids are!
The pipeline is:
- Preprocess image to enhance high frequencies
- Find lines thanks to Hough Space
- Analyse lines to know which can correspond to a grid
Digits Identification & Grids Solving:
Once grids are extracted, for each grid you’ve to:
- Detect shape which can be digits
- Use my CNN do identify digits
- Create a numeric grid in a table & solve it
Grids Reconstruction:
- Create a virtual image to fill the initial image
- Add the 2 images together to create the final result
In this curated collection of innovative machine learning projects, this one is considered as one of the best projects for machine learning beginners and final year students
3. ML/AR Cut And Paste
Technical Details about this project:
Cyril Diagne (the creator of this project) has used BASNet for salient object detection and background removal.
The accuracy and range of this model are stunning and there are many nice use cases so I packaged it as a micro-service / docker image: Basnet.
In this curated list of machine learning projects, this one is considered as one of the best projects for machine learning beginners and final year students.
AR Cut & Paste
- And again, the OpenCV SIFT trick to find where the phone is pointing at the screen.
- The author has combined it in the form of small python library: Screenpoint
- Send a camera image + a screenshot and you get accurate x, y screen coordinates!
4. TTNet Pytorch
About this Project:
This project is based on an implementation of the paper “TTNet: Real-time temporal and spatial video analysis of table tennis”
Steps Overview:
- Preparing the dataset
- Model & Input tensors
- Training
- Visualizing training progress
- Evaluation
In this curated collection of best machine learning projects for 2022, this one is considered as one of the advanced and fun projects for machine learning beginners and final year students.
5. How This AI Gives Elon Musk An Unimaginable Look
About this project:
The demo video is made using StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images using Conditional Continuous Normalizing Flows (ACM TOG 2021)
Steps Overview:
- Docker Installation
- UI Illustration
- Editing Images Using Pretrained Models
- Training New Model
- And a lot more
To see demo, code and other details about this artificial intelligence project, visit the below given link
6. MarI/O – Machine Learning For Video Games
About this Project:
MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World.
7. Build And Deploy Cartoonify: A Serverless Machine Learning App
About this Project:
Some prerequisites to build and deploy Cartoonify
If you want to run and deploy Cartoonify, here are some prerequisites first:
- An AWS account (don’t worry, deploying this app will cost you almost nothing)
- A free account on Netlify
- Docker installed on your machine
- node and npm (preferably the latest versions) installed on your machine
- torch and torchvision to test CartoonGAN locally (optional)
All set? you’re now ready to go.
Please follow these four steps:
- Test CartoonGAN locally
- Deploy CartoonGAN on a serverless API using AWS Lambda
- Build a React interface
- Deploy the React app on Netlify
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8. Deep Q-learning For Playing Tetris
About this Project:
If you’re looking for the practical implementation of Reinforcement learning, then this project is for you. Its a simple RL project and author has provided python code for reference. So, check it out and create your own Tetris…
9. A Simple But Interesting Chess AI
About this Project:
Basic Concepts that will help you to create Chess AI
- Move-generation
- Board evaluation
- Minimax
- Alpha beta pruning.
Steps Overview:
- Move generation and board visualization
- Position evaluation
- Search tree using Minimax
- Alpha-beta pruning
- Improved evaluation function
10. How To Build An AI That Can Solve 100 x 100 Cube
In this project, You’ll learn about how to create an AI System that can solve the 100×100 Rubik Cube. To learn more about this artificial intelligence project, Check out Demo and Source Code from the below given link.
Beginner Level Java Projects Ideas
1. Currency Converter
This project is a very basic project in Java that is used to convert a currency from one to another. A web-based interface for converting currency and getting the output value, for example, here displays converting the currency of the US dollar to INR.
Abstract: We see variations with different countries using different currencies. Be aware of the current exchange prices in the market and then can convert from one currency to another. A calculator-like application, developed using Ajax, Applet, and web features of Java servlets. You also get a regular update when there’s a change in the value of the country’s currency and also the conversion rate.
People use this application basically for business, shares, and finance-related areas where currency exchange and money transfer happen daily. You get a preferred choice to convert any country’s currency. Just enter the amount, the currency to which you want to transform to, click enter and you get the output.
Technologies Required: Java programming language, Java Servlets Web Features, Applet, and Ajax.
2. Brick Breaker Game
One of the pleasant ways to study technology is through implementing game applications. It may not be easy but developing this Java project will make you learn a lot of new things. This game development project will provide you with java experience and essential animation techniques with their integration.
Abstract: Many of you already heard of the brick breaker game. It has a small ball that knocks the bricks taking the help of a small platform at the base. The player handles this platform and tries to bounce the ball through that platform. In this project, the scoring depends on the number of bricked-broken, i.e., the more you destroy the bricks, the more you score.
If you missed the chance for the ball to bounce, then the game is over. This project is basically for beginners who are looking for a minor project. This simple project will surely help you with your first-year project or also as an implementation for fun purposes.
Technologies Required: Java, Game development, JFrame, JPanel, and Java Graphics Kit.
3. Attendance Management System
An attendance management system is one of the major projects for university-level graduates. The project can be built using Java, the MVC architecture could be followed, and Maven as a built tool. It uses MySQL as a backend for database management and uses a tomcat server to deploy the application in order to see it working live.
Abstract: This project is a web application that manages the attendance of any student in school or college, also employees in an organization. It has an admin feature that holds the access to do any kind of changes like update, delete, and add user records to the list.
Various users of the application where users can access are:
Technologies Required: Java Servlet , MVC architecture, Maven MySQL , Tomcat Server JSP, HTML , CSS , and JavaScript .
4. Number Guessing Game
This number guessing game is an easy project built on Java where the player has to guess a number given in between a range. If the guessed number is right, the player wins else, loses. It also has the concept of limited attempts where the player has to guess the number within the limited attempts given.
Abstract: The UI has an input value option where the player has to enter the guessed value, it also displays the time remaining to guess. After completing the limits given, if the guessed number is right, the player wins else loses. The range between the number can be from 1 to 100 or 1 to 1000. Also, if the number you’ve guessed is high or low to the actual value, the application sends you an alert “Too High” or “Too Low”. After the limited attempt is completed, the actual value is revealed.
Technologies Required: Java Programming Language and Random Class in Java .
5. Tic-Tac-Toe Game
The Tic-Tac-Toe game application is a simple project developed using GUI (Graphical User Interface) in Java. It is very easy to understand and play, players generally prefer this kind of game when they’re bored and want something to play which is quick and easy.
Abstract: The game starts with two players as active members, having a one-print board on the screen which displays 9 boxes (i.e., 3×3). The first person who starts the game has to enter either X or O for any one box, followed by the other player entering the other X or O (opposite to what the first player has entered). this continues unless any one of them gets a line cut either diagonally or straight. And the person who founds the line is the winner of the game.
Technologies Required: Java, Java Swing, Java GUI (Graphical User Interface), and JFrame.
6. Simple Banking Application
Simple Banking Application is a simple Java project for beginners to start their career in coding. You’ll learn about Scanner class to take inputs, and the basics of strings, loops, methods, and conditional statements. Here, simple banking operations like deposit, withdrawal, checking balance, exit, etc.
Abstract: In this modernized world, where time is money, everyone has got the habit of doing their tasks online. Within a click, a task is done. You get this application to make transactions just by sitting in your comfort zone. Every operation like money transfer and balance inquiry can be done in seconds.
Technologies Required: Java Programming Language, Oracle Database (if needed), and Java methods.
7. Library Management System
Learning Management System, this project build on Java is a great way to update the record, monitor and add books, search for the required ones, taking care of the issue date and return date. It comes with basic features like creating a new record and updating and deleting it.
Abstract: We rely on web-based applications for every task, be it small or big. This contains two sections – the admin and users section. The admin handles the record of the users and the user handles the entry of books being issued to him/her. Also, there can be modules that display the data of books available in the library, a search button to search for the required book, and the final payment method for the charges of the book or fine imposed.
Technologies Required: Java, Java Swing Library, MySQL JDBC Connector, MySQL Community Server, and rs2xml.jar (used to display the data in a table format).
8. Word Counter
A simple project for beginners is good to start. It can be built using Swing in Java. Here, the application tells you the no of words, the entered paragraph has.
Abstract: This Java application is best suited for counting words. Remember, our childhood days when we were asked to write an essay on a given topic where the word length should be 500 or 1000. This application comes with a feature that could help you. Along with word count, it also tells you the number of characters, words, and paragraphs it has. Also, it is completely free to use and there’s no word count limit.
Technologies Required: Java, Java Swing, Java Framework (JFrame), and Applet.
9. ATM Simulation System
ATM simulation system is a simple Java project for beginners. It is a kind of personal banking system where users can perform various transactions like withdrawals, deposits, and checking the balance of the account in just one click. It has a Graphical User Interface (GUI) to make the process user-friendly.
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